sweartoyou: (Default)
Rachel Gardner ([personal profile] sweartoyou) wrote2018-03-26 07:58 pm

Ryslig | Application.

OOC INFORMATION
Name: Otis Goblin.
Contact: [plurk.com profile] goblinhood.
Other Characters: n/a.

CHARACTER INFORMATION
Character Name: Rachel Gardner.
Age: 13.
Canon: Angels of Death.
Canon Point: Episode 3, escaping a giant white snake.
Character Information:
Ray’s wiki page.
MORE IN DEPTH RAMBLING courtesy of yours truly.

Personality:


Her initial introduction is of a regular girl with a gap in her memories, confused and scared after waking up in an area similar to a hospital. To say a character is more than the first impression is a cliche, but nevertheless it’s true for Ray, and the change comes quickly. When reminded of her past, Ray immediately becomes more withdrawn and listless and her goal changes from escaping and getting to her family into getting someone to kill her. While some of us might #same that sentiment, definitely not “regular girl” behavior.

As adamant as she is about dying, she refuses to kill herself. Thanks to her habit of throwing herself into reading to occupy herself, Rachel was exposed to the Bible. It didn't do much to change her as a person, but her desire to be loved resonated with God’s acceptance. Furthermore, an ideal afterlife like Heaven appeals to her obsession with purity and perfection. Unfortunately, with God and Heaven comes an alternative. According to the Bible, she is most definitely a sinner, and suicide by your own hand would just add to the pile.

While Rachel believes that she's done wrong and won't be accepted by God as she is, she doesn't do anything that shows remorse for her actions. She acknowledges how terrible she is and that she deserves condemnation, but guilt or actively working for forgiveness doesn't even seem to occur to her as a concept. Her emotional range was severely stunted over years of abuse and receiving blame for things that she didn't do, so it isn't hard to see why she doesn't have an appropriate response to things that are actually her fault, or to consequences that isn't something extreme, like gunning for her death. Instead, she reasons out a loophole for herself, and devotes herself entirely to that path. Suicide might be a sin, but if someone was killed instead, surely it would all be okay! Even when someone is basically holding his head in his hands and sighing about how she doesn't even comprehend why her actions are wrong, Ray doesn't stop to consider it or how she should be going about the rest of her supposedly-penitent life, or how she should perhaps judge the people she's come across with the evidence she has, instead of shrugging off their murder resume. Which naturally people have.

This sort of focus isn't unusual for her, though. Things in her life were rarely permanent while growing up, whether it was something taken away or destroyed by her fighting parents. She honed her skills in mending things, but it wasn't always enough -- or always safe -- to try and salvage everything. She was never quite able to completely shut out the impulse to get attached to things, but she managed to cope with the impermanence a little better by throwing her attention completely onto whatever was interesting to her at the time, which didn't lessen the shock and pain when it came to losing it, but she didn't feel as is she had lost as much time as she could. Her devotion to the people and objects she connects with is extreme, with opposing forces or barriers getting dismissed as just something in her way that she should either ignore, puzzle out, or straight up cut down. She mentally designates these things as hers. After losing those things, she doesn't go through the full recovery process either, staying attached even while trying to distract herself. If something is in the same category as her previous interest, Ray won't build up the same amount of attachment, and would almost always choose the original, given the opportunity.

While her devotion to things often reaches an unhealthy level, and she maintains it through unsavory means, it's not entirely inconsistent with her own logic. Her admiration for a white bird and desire to free it alongside herself is typical of any child, but her insistence on stitching it back together not once, but twice, is a much more wild concept when one isn't aware of her abuse and breakdown. I already mentioned that possessions were few and fleeting, and that this created an intense need to have a reciprocal relationship with those around her. This isn't inherently bad, but with Ray it means manipulating her focus, sometimes through force, and can lead to disastrous results. When something doesn't adhere to her expectations, such as a puppy she wants to take home and help recover biting her when she approaches, she impulsively mimics behavior she's seen in her parents. It's implied she beats the puppy to death, despite her immediate affection for it, but no matter how it happens, she kills the puppy because it doesn't act like “hers”. She makes it “hers” by fixing up its wounds, cleaning it so it's nice and soft, and sewing its mouth shut so it can no longer bite -- or annoy her parents by barking! Because yep, she sure is taking her puppy home with her to put in a box and pet when she's feeling down. She does something similar when her parents are dead and she sews their corpses together. His arm hadn't been injured in the murder, but Rachel still goes through the trouble of removing her father’s arm and replacing it with a stuffed one so that he can't be as violent as he was when he was alive, and her mother gets a stitched smile so she can finally be happy. Perfect family!! So sad the police had to come and take them away.

Her relationship with Zack is the healthiest thing for her in her life, really. Yeah he's a serial killer that tried to murder her on the spot and has promised to kill her once they're free of their murdertower, but he's also actively protective and wants to see her be able to go through her emotions properly instead of remaining a blank shell of a person. Her sense of humor is a bit subtle at times, but exposure to Zack brings it out throughout the game, evolving from glib, casual comments to some manzai duo stuff about teleporting villains or teasing that his strength is no longer impressive after she's seen him break so many things. He encourages her to put forth ideas, which she normally would have kept her thinking to herself unless she was sure she was correct because of being quieted by a mother than didn't want to have to listen, and when things get rough, having him stand by her and reaffirms her importance and the importance of their promise to each other for her. She truly believes he validates her existence, however crazy (and however short its intended to be.) Being truly seen and acknowledged for the first time, Ray doubles down on her devotion to him by wanting to back him up instead of just going through a checklist to accomplish her goals, and she's able to grow past some of the emotional blocks in her path, too. By the end of the game, her smiles are more frequent and come on their own, her responses to things are more lively, and there's a genuineness to her actions that previous got smothered by her need to control the situation. With someone supporting her, Ray actually feels more in control than when she tried to manipulate the pieces around her, and it helps her be able to let go when things swerve into unpredicted territory. Instead of flying into a murder blackout, Rachel focuses on comforting Zack and getting him to the goal when faced with a change in plans, trying to find peace in what really matters about their situation, rather than the disappointing results they're to be left with. This game is fucked up, it makes murder heartwarming.

5-10 Key Character Traits:
FOR ADDITIONAL RAMBLING, see here!
Unemotive.
Suicidal.
Self-serving.
Obsessive.
Well-read.
Focused.
Conscientious.
Problem solver.
Accepting.
Acceptance-starved.

Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? bruh I'm so indecisive, so either I guess.
Opt-Outs:
Gargoyle
Kelpie
Minotaur
Simulacrum
Vampire
Wendigo

Roleplay Sample:
previous game thread.