Rachel Gardner (
sweartoyou) wrote2018-03-26 07:58 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Ryslig | Application.
OOC INFORMATION
Name:Otis Goblin.
Contact:
goblinhood.
Other Characters: n/a.
CHARACTER INFORMATION
Character Name: Rachel Gardner.
Age: 13.
Canon: Angels of Death.
Canon Point: Episode 3, escaping a giant white snake.
Character Information:
Ray’s wiki page.
MORE IN DEPTH RAMBLING courtesy of yours truly.
Personality:
Her initial introduction is of a regular girl with a gap in her memories, confused and scared after waking up in an area similar to a hospital. To say a character is more than the first impression is a cliche, but nevertheless it’s true for Ray, and the change comes quickly. When reminded of her past, Ray immediately becomes more withdrawn and listless and her goal changes from escaping and getting to her family into getting someone to kill her. While some of us might #same that sentiment, definitely not “regular girl” behavior.
As adamant as she is about dying, she refuses to kill herself. Thanks to her habit of throwing herself into reading to occupy herself, Rachel was exposed to the Bible. It didn't do much to change her as a person, but her desire to be loved resonated with God’s acceptance. Furthermore, an ideal afterlife like Heaven appeals to her obsession with purity and perfection. Unfortunately, with God and Heaven comes an alternative. According to the Bible, she is most definitely a sinner, and suicide by your own hand would just add to the pile.
While Rachel believes that she's done wrong and won't be accepted by God as she is, she doesn't do anything that shows remorse for her actions. She acknowledges how terrible she is and that she deserves condemnation, but guilt or actively working for forgiveness doesn't even seem to occur to her as a concept. Her emotional range was severely stunted over years of abuse and receiving blame for things that she didn't do, so it isn't hard to see why she doesn't have an appropriate response to things that are actually her fault, or to consequences that isn't something extreme, like gunning for her death. Instead, she reasons out a loophole for herself, and devotes herself entirely to that path. Suicide might be a sin, but if someone was killed instead, surely it would all be okay! Even when someone is basically holding his head in his hands and sighing about how she doesn't even comprehend why her actions are wrong, Ray doesn't stop to consider it or how she should be going about the rest of her supposedly-penitent life, or how she should perhaps judge the people she's come across with the evidence she has, instead of shrugging off their murder resume. Which naturally people have.
This sort of focus isn't unusual for her, though. Things in her life were rarely permanent while growing up, whether it was something taken away or destroyed by her fighting parents. She honed her skills in mending things, but it wasn't always enough -- or always safe -- to try and salvage everything. She was never quite able to completely shut out the impulse to get attached to things, but she managed to cope with the impermanence a little better by throwing her attention completely onto whatever was interesting to her at the time, which didn't lessen the shock and pain when it came to losing it, but she didn't feel as is she had lost as much time as she could. Her devotion to the people and objects she connects with is extreme, with opposing forces or barriers getting dismissed as just something in her way that she should either ignore, puzzle out, or straight up cut down. She mentally designates these things as hers. After losing those things, she doesn't go through the full recovery process either, staying attached even while trying to distract herself. If something is in the same category as her previous interest, Ray won't build up the same amount of attachment, and would almost always choose the original, given the opportunity.
While her devotion to things often reaches an unhealthy level, and she maintains it through unsavory means, it's not entirely inconsistent with her own logic. Her admiration for a white bird and desire to free it alongside herself is typical of any child, but her insistence on stitching it back together not once, but twice, is a much more wild concept when one isn't aware of her abuse and breakdown. I already mentioned that possessions were few and fleeting, and that this created an intense need to have a reciprocal relationship with those around her. This isn't inherently bad, but with Ray it means manipulating her focus, sometimes through force, and can lead to disastrous results. When something doesn't adhere to her expectations, such as a puppy she wants to take home and help recover biting her when she approaches, she impulsively mimics behavior she's seen in her parents. It's implied she beats the puppy to death, despite her immediate affection for it, but no matter how it happens, she kills the puppy because it doesn't act like “hers”. She makes it “hers” by fixing up its wounds, cleaning it so it's nice and soft, and sewing its mouth shut so it can no longer bite -- or annoy her parents by barking! Because yep, she sure is taking her puppy home with her to put in a box and pet when she's feeling down. She does something similar when her parents are dead and she sews their corpses together. His arm hadn't been injured in the murder, but Rachel still goes through the trouble of removing her father’s arm and replacing it with a stuffed one so that he can't be as violent as he was when he was alive, and her mother gets a stitched smile so she can finally be happy. Perfect family!! So sad the police had to come and take them away.
Her relationship with Zack is the healthiest thing for her in her life, really. Yeah he's a serial killer that tried to murder her on the spot and has promised to kill her once they're free of their murdertower, but he's also actively protective and wants to see her be able to go through her emotions properly instead of remaining a blank shell of a person. Her sense of humor is a bit subtle at times, but exposure to Zack brings it out throughout the game, evolving from glib, casual comments to some manzai duo stuff about teleporting villains or teasing that his strength is no longer impressive after she's seen him break so many things. He encourages her to put forth ideas, which she normally would have kept her thinking to herself unless she was sure she was correct because of being quieted by a mother than didn't want to have to listen, and when things get rough, having him stand by her and reaffirms her importance and the importance of their promise to each other for her. She truly believes he validates her existence, however crazy (and however short its intended to be.) Being truly seen and acknowledged for the first time, Ray doubles down on her devotion to him by wanting to back him up instead of just going through a checklist to accomplish her goals, and she's able to grow past some of the emotional blocks in her path, too. By the end of the game, her smiles are more frequent and come on their own, her responses to things are more lively, and there's a genuineness to her actions that previous got smothered by her need to control the situation. With someone supporting her, Ray actually feels more in control than when she tried to manipulate the pieces around her, and it helps her be able to let go when things swerve into unpredicted territory. Instead of flying into a murder blackout, Rachel focuses on comforting Zack and getting him to the goal when faced with a change in plans, trying to find peace in what really matters about their situation, rather than the disappointing results they're to be left with. This game is fucked up, it makes murder heartwarming.
5-10 Key Character Traits:
FOR ADDITIONAL RAMBLING, see here!
Unemotive.
Suicidal.
Self-serving.
Obsessive.
Well-read.
Focused.
Conscientious.
Problem solver.
Accepting.
Acceptance-starved.
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? bruh I'm so indecisive, so either I guess.
Opt-Outs:
Gargoyle
Kelpie
Minotaur
Simulacrum
Vampire
Wendigo
Roleplay Sample:
previous game thread.
Name:
Contact:
Other Characters: n/a.
CHARACTER INFORMATION
Character Name: Rachel Gardner.
Age: 13.
Canon: Angels of Death.
Canon Point: Episode 3, escaping a giant white snake.
Character Information:
Ray’s wiki page.
MORE IN DEPTH RAMBLING courtesy of yours truly.
Personality:
Her initial introduction is of a regular girl with a gap in her memories, confused and scared after waking up in an area similar to a hospital. To say a character is more than the first impression is a cliche, but nevertheless it’s true for Ray, and the change comes quickly. When reminded of her past, Ray immediately becomes more withdrawn and listless and her goal changes from escaping and getting to her family into getting someone to kill her. While some of us might #same that sentiment, definitely not “regular girl” behavior.
As adamant as she is about dying, she refuses to kill herself. Thanks to her habit of throwing herself into reading to occupy herself, Rachel was exposed to the Bible. It didn't do much to change her as a person, but her desire to be loved resonated with God’s acceptance. Furthermore, an ideal afterlife like Heaven appeals to her obsession with purity and perfection. Unfortunately, with God and Heaven comes an alternative. According to the Bible, she is most definitely a sinner, and suicide by your own hand would just add to the pile.
While Rachel believes that she's done wrong and won't be accepted by God as she is, she doesn't do anything that shows remorse for her actions. She acknowledges how terrible she is and that she deserves condemnation, but guilt or actively working for forgiveness doesn't even seem to occur to her as a concept. Her emotional range was severely stunted over years of abuse and receiving blame for things that she didn't do, so it isn't hard to see why she doesn't have an appropriate response to things that are actually her fault, or to consequences that isn't something extreme, like gunning for her death. Instead, she reasons out a loophole for herself, and devotes herself entirely to that path. Suicide might be a sin, but if someone was killed instead, surely it would all be okay! Even when someone is basically holding his head in his hands and sighing about how she doesn't even comprehend why her actions are wrong, Ray doesn't stop to consider it or how she should be going about the rest of her supposedly-penitent life, or how she should perhaps judge the people she's come across with the evidence she has, instead of shrugging off their murder resume. Which naturally people have.
This sort of focus isn't unusual for her, though. Things in her life were rarely permanent while growing up, whether it was something taken away or destroyed by her fighting parents. She honed her skills in mending things, but it wasn't always enough -- or always safe -- to try and salvage everything. She was never quite able to completely shut out the impulse to get attached to things, but she managed to cope with the impermanence a little better by throwing her attention completely onto whatever was interesting to her at the time, which didn't lessen the shock and pain when it came to losing it, but she didn't feel as is she had lost as much time as she could. Her devotion to the people and objects she connects with is extreme, with opposing forces or barriers getting dismissed as just something in her way that she should either ignore, puzzle out, or straight up cut down. She mentally designates these things as hers. After losing those things, she doesn't go through the full recovery process either, staying attached even while trying to distract herself. If something is in the same category as her previous interest, Ray won't build up the same amount of attachment, and would almost always choose the original, given the opportunity.
While her devotion to things often reaches an unhealthy level, and she maintains it through unsavory means, it's not entirely inconsistent with her own logic. Her admiration for a white bird and desire to free it alongside herself is typical of any child, but her insistence on stitching it back together not once, but twice, is a much more wild concept when one isn't aware of her abuse and breakdown. I already mentioned that possessions were few and fleeting, and that this created an intense need to have a reciprocal relationship with those around her. This isn't inherently bad, but with Ray it means manipulating her focus, sometimes through force, and can lead to disastrous results. When something doesn't adhere to her expectations, such as a puppy she wants to take home and help recover biting her when she approaches, she impulsively mimics behavior she's seen in her parents. It's implied she beats the puppy to death, despite her immediate affection for it, but no matter how it happens, she kills the puppy because it doesn't act like “hers”. She makes it “hers” by fixing up its wounds, cleaning it so it's nice and soft, and sewing its mouth shut so it can no longer bite -- or annoy her parents by barking! Because yep, she sure is taking her puppy home with her to put in a box and pet when she's feeling down. She does something similar when her parents are dead and she sews their corpses together. His arm hadn't been injured in the murder, but Rachel still goes through the trouble of removing her father’s arm and replacing it with a stuffed one so that he can't be as violent as he was when he was alive, and her mother gets a stitched smile so she can finally be happy. Perfect family!! So sad the police had to come and take them away.
Her relationship with Zack is the healthiest thing for her in her life, really. Yeah he's a serial killer that tried to murder her on the spot and has promised to kill her once they're free of their murdertower, but he's also actively protective and wants to see her be able to go through her emotions properly instead of remaining a blank shell of a person. Her sense of humor is a bit subtle at times, but exposure to Zack brings it out throughout the game, evolving from glib, casual comments to some manzai duo stuff about teleporting villains or teasing that his strength is no longer impressive after she's seen him break so many things. He encourages her to put forth ideas, which she normally would have kept her thinking to herself unless she was sure she was correct because of being quieted by a mother than didn't want to have to listen, and when things get rough, having him stand by her and reaffirms her importance and the importance of their promise to each other for her. She truly believes he validates her existence, however crazy (and however short its intended to be.) Being truly seen and acknowledged for the first time, Ray doubles down on her devotion to him by wanting to back him up instead of just going through a checklist to accomplish her goals, and she's able to grow past some of the emotional blocks in her path, too. By the end of the game, her smiles are more frequent and come on their own, her responses to things are more lively, and there's a genuineness to her actions that previous got smothered by her need to control the situation. With someone supporting her, Ray actually feels more in control than when she tried to manipulate the pieces around her, and it helps her be able to let go when things swerve into unpredicted territory. Instead of flying into a murder blackout, Rachel focuses on comforting Zack and getting him to the goal when faced with a change in plans, trying to find peace in what really matters about their situation, rather than the disappointing results they're to be left with. This game is fucked up, it makes murder heartwarming.
5-10 Key Character Traits:
FOR ADDITIONAL RAMBLING, see here!
Unemotive.
Suicidal.
Self-serving.
Obsessive.
Well-read.
Focused.
Conscientious.
Problem solver.
Accepting.
Acceptance-starved.
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? bruh I'm so indecisive, so either I guess.
Opt-Outs:
Gargoyle
Kelpie
Minotaur
Simulacrum
Vampire
Wendigo
Roleplay Sample:
previous game thread.
EDIT: HISTORY
So yeah, Rachel doesn't really do anything to deny all the things said about her. She's still far more worried about the puppy, who she pours all her focus into now that her task has been thoroughly derailed. She goes back out to see it and finds it even weaker than it had been before. With it on the edge of death, Rachel reaches out to pet it, gets bitten, and then…? Well, she doesn't really remember that part, but she remembers being in her room sometime later and sewing up the puppy’s corpse, so that's a Thing That Happened. She continues to care for the dead puppy, which she claims she's fixed, with its stitched belly and sewn up mouth, but on a particularly loud night, she wanders downstairs to see what's happening with her parents. Somehow she wasn't expecting things to break to the point that her dad would be repeatedly stabbing her mother in the kitchen, or that he would turn and say he needed to do the same to her, since she's also a source of his misery. It’s vitally important for Rachel to not escape from the house, but to run up to her room to check on the puppy and only stop to pick up that secret weapon her mom mentioned -- a handgun hidden in a drawer. When her father comes up to confront her over her existence and her clearly disturbed mental state, she explains that she hadn't enjoyed it, it just became her perfect puppy. He should become her perfect daddy.
She gets her perfect family, for a while. Dad’s arm gets replaced with a soft one, better for caring for his family, and Mom gets a stitched up, happy smile. They get sewn together, because that way they'll always get along. They can sit on the couch and play with their puppy all day. This routine lasted for over a week, when the police came and took away this perfect life she created for herself. Rachel was put into an orphanage, but also brought in for police questioning and therapy, where she met good, reliable Dr. Danny. He gets her story out of her after a while of careful prompting and playing to her odd interests, and entranced by her eyes, he offers her many things she can call her own -- including a place in Gray’s tower of murder and angelic judgment. It’s there that she comes across the Bible, likely placed by Gray when he doubted that she should be accepted there, and Rachel realizes that she's a sinner God would never accept, even though she still doesn't quite understand why what she did was wrong… That fact that it just was is a far more pressing issue than her struggle to understand this, or why people don't just listen to one another, or why things never work out how she wants,
Anyway, cue the beginning of the game.
Rachel wakes up in a room and wonders why she's there, when she'd just been in the hospital for an exam, since she saw someone die, and she'd better get back to Mom and Dad. A loudspeaker announces that she’s a new sacrifice for the others on the other floors, which she doesn't really understand until she solves some puzzles and moves up to the next floor and some guy with a scythe threatens to murder her. But you know… That bird she fed was cut in two before her eyes. Better stop by and bury it before moving onto the next floor… Yeah, sew it up so it's her cute little birdy again. Very important.
Now on B5, she runs into a familiar face…! Sort of. He doesn't seem all that familiar to her right away, but Dr. Danny is quick to remind her of their therapy together. Whether she’s actually blocked out these memories or has just committed so hard to her pure, innocent act is honestly still unclear -- she certainly has a complete change in personality after Danny reminds her that her parents are dead, and that if she could remember, she would redeem herself. Her eyes return to the dead state he fell in love with, and he's so overjoyed that he decides to spare her, a choice she doesn't react to at all. Unfortunately (?), he’s also so overjoyed that the killer from the floor below can't stand it and slices him up. He'd do the same to Rachel, but... Man, she's so boring and hollow all of a sudden... Killing another floor master is a violation of the rules and after giving up on Rachel, our serial killer, Zack, is also announced as a sacrifice. Reminded by her doctor that she's not meant to live, but knowing that suicide is unforgivable by God’s word and not wanting to defile her soul more, Rachel follows after Zack with all the personality of a porcelain doll and asks for her iconic favor:
“Please -- kill me.”
He doesn't take this super well right away, but warms up to the idea after Rachel blandly helps him solve some puzzles and make it up to the next floor. If she can be useful and help him escape, then he’ll kill her! God would surely forgive someone who was killed, right? She’s into the idea, as much as she can come off as being into something with that dead face of hers, but it's not until the pair are partway through their trials on B4 that it becomes truly important to her, when in a fit of frustration that she might bail on him to be killed by that floor’s master, instead (Eddie very much wants to kill her, after all…) Zack swears to God that he’ll be the one to kill her. This is everything to her, and when Eddie dismisses the idea of swearing to God, she commits to the decision to dismiss Eddie, and even watches Zack kill him without comment. As Ray instead of Rachel, thanks to her future murderer, onward to B3!
B3’s an interesting one, with this killer having room after room of a new form of torture and a constant reminder that they're sinners. Being told that is one of the few things that can get Ray’s expression to shift away from neutral or mild surprise, outside of having their promise threatened. The room to take the hardest toll on Ray is the poison gas chamber escape room, where she solves the puzzles and has Zack spend most of the time with the gas mask so she can fulfill her end of their bargain. They get out by her effectively creating a bomb -- gotta love having a bookshelf filled with nonfiction as one of the few things in your room -- but not before she’s inhaled enough poison that they need to take a quick stop, where her value as a teammate is impressed upon her. She was desperate enough to prove that she wouldn't slow him down or be a pain that she was willing to risk herself for the opportunity to be told again that she was useful to him. Determined to get both herself and Zack out (so he can kill her), she talks him out of...killing her. It's not what he would have wanted in that moment because of drugs, and that fact matters to her. She wants to be desired in death, much like she wants to be desired in life by creating the perfect, meant-to-be scenario filled with things that are “hers”, and she knows Zack hates liars. She wouldn't want him to become one because she’s done something else wrong.
Their would-be killer gives Ray a gun to defend herself, but she refuses to use it and Zack decides to give a big “fuck you” to Cathy as well by slashing his own stomach instead of Ray’s neck. Cathy goes to kill Zack herself, which is when Ray reveals that she’s been keeping a handgun in her purse this whole time. It's a much bigger moment if you don't already know that she has mental health issues outside of being passively suicidal. She and Zack each do their part in killing Cathy, another bonding moment for their interesting partnership. Danny will point out later (yeah, he lived) that part of Ray’s closeness with her new buddy is because she desperately wants to make him “hers” like the other things she's grown attached to in life, and that she’ll kill him to make it happen, but at this time she helps Zack into the elevator up to B2 so they can continue on towards their goal -- fulfilling the oath they swore to God.
Episode 3 opens with Ray dragging a bleeding-out Zack from the elevator between floors B3 and B2. While Zack is resilient, he can't fully shrug off cutting open his own stomach, and while he's weak from the pain, blood loss, and still recovering from being drugged (and poisoned and electrocuted, B3 was not kind to this man) Ray takes it upon herself to be useful and find him what he needs to recover. After all, he can't die -- he has to escape so that he can kill her. She begins to explore the floor and notices an odd, sickeningly sweet smell cloying in the air. Spoilers, it's a drug and she starts tripping balls.
She ignores much of the foreshadowing that goes on in her search for medicine, and is interrupted by that floor's master (and master of the murdertower), Gray, a cryptic priest with a love for archaic language. After being assured that no harm would come to Zack, she agrees to have Gray operate the elevators down so that she can get to B5, which was modeled after a hospital and would surely have everything she needs. She explains where she's going to Zack but not how so that he won't worry and do something stupid, then moves to B3. To go further down, she needs to hit a switch, which is in a ghost-filled hallway. Deciding these humanoid figures are in her way, she guns them down, and when asked about it by Gray, she admits to doing it. She's got a job to do, bruh. The fact that she saw a dead Cathy probably didn't matter.
On B4, she asserts again that she just wants to get the medicine and get back to Zack before walking off to the next objective. This time, it's in a hole that she can't reach into with her tiny 13-year-old arms, but luckily there's something there to give her a hand! It's hands!! Lots of hands! When she observes them, Rachel decides that they're stuffed and serve no purpose, so she easily "kills" them one by one and sews them together with a pickaxe to make a pole of hands. One hand is left over, and since she doesn't need this thing that was otherwise in her way, she kills it as well, despite the fact that each of them screamed as they died. When Gray asks if they wailed in agony, she answers, "...No...I mean, it was just a toy hand, after all."
B5 isn't as productive as she hoped. Before leaving Gray's side, she lets him know that she needs to stop on B6 as well, and she notes that she's been in a bit of a daze lately. She returns to the exam room where Danny had caused her to revert to her current "dim" form before Zack murdered him to find...no body. Still, she's on a mission for medicine, so Ray decides that isn't a very important detail right now and goes through every shelf and drawer. Unfortunately, the supplies she so desired aren't there, and she returns to Gray with a heavy and anxious heart so they can get through B6 as quickly as possible.
Back on Zack's floor, Rachel takes a moment to look around the area that Gray says suits him, and while she doesn't have much of a reaction to his gross habits or unsafe areas of his home, she is a bit bothered when she realizes that she doesn't actually know that much about him, and she very much wants to check on him. Once she retrieves his knife he requested she get for him, they head back to B2 and discover that once again, there isn't a body where it should be!!! Ray looks to Gray for an explanation as to why Zack is gone and he informs her that all the misfortune that has befallen those in the building has been her fault. Accused of only wanting to help Zack for her own selfish reasons, she's too stunned to resist the drug that Gray releases again, and she begins to hallucinate a giant snake chasing her. She comes across Zack but is too panicked to really register that fact and be of any help until he slaps her and lets her know that the snakes weren't real. They chat about where Danny went (to chat up Zack, apparently) and have a short, emotion-fueled "debate" about what constitutes a human or monster, and whether it's still okay with God for someone to be killed by monster. Being upset and still under the influence, Ray doesn't entirely register the horde of snakes that begins to come down on them until Zack urges her forward. A white snake nearly catches her, but Zack leaps into the line of fire and kills it, upsetting his stomach wound further to the point where he once again needs assistance to walk.
Aaaand that's where we at.
EDIT: EXPANDED TRAITS
Her deathwish is a side-effect of her reading the Bible and going hard into the belief on its words. "Thou Shalt Not Murder" is kind of a big one on the list of sins, and sinners don't get to be held in God's loving embrace for all of eternity (shhh we don't talk about actually repenting here in Angels of Death). Because she wants to be loved, Ray talks herself into the belief that while she can't kill herself because that's another sin, and she doesn't deserve to continue living when she's been such a terrible person, all she needs to do is be killed by someone else, because surely God would forgive someone for dying if they were murdered. I know it's Wild, but this is her logic.
Perhaps a better word than accepting would be complacent... Either way, when it isn't something she's rigidly formed an opinion about, like the puppy, Ray tries not to judge too much. She'll react to things she finds actually worth reacting to, but when finding out the details of someone's history, she tends to not let it color her opinion of them. She wants to learn a person for herself, even if that person is a serial killer. In this way, she takes facts in and thinks about them, but tries to let present actions do the talking. As Zack is used to being a monster, her seeing him as just some dude trying to get out just like her helps to form their friendship, while she wound up in murdertower (IT DOESN'T HAVE A REAL NAME I'M SORRY) because her doctor was interested in having her around so he could creep on how rad he thinks her eyes are and spoil her rotten, giving her things to be "hers" and fill that void. However, she isn't radical or enthusiastic in her acceptances, and unless they fall in line with her current obsessions or would be her only tool in accomplishing a goal, she'll drift away from that going forward.
Similarly, her problem-solving skills leave something to be desired, and that something is positivity. The amount of reading she's done throughout her life has given her a wealth of knowledge to pull from when it comes to answering riddles, simple puzzles, or avoiding death. Or...trying to induce death. Whatever's needed at the time! Early on, she decides she's going to do everything in her power to be seen as useful to Zack as he says that will make him want to kill her, and being useful means escaping the building faster, which is another condition for her death. Anything that requires thinking is more of her wheelhouse than Zack's, and she throws herself into it to accomplish her endgame goal of getting murdered. If that requires "killing" puppet hands that scream and bleed, she'll do that, too. It's just something in her way, and she's decided it's fine to go ahead with her solution, however terrible. It might not be ~ideal~ but she's most frequently looking for solutions that are quick and easy, as that fits with Zack's style and will appeal more to him that way.
Ray takes note of those around her, even while deciding they aren't important to her path -- and given her desire is to die asap, that kind of dismissal sorta happens...more than it maybe should... She might not be conscientious on the traditional manner, but her habit of unconsciously manipulating her actions to best fit the ideals of those around her does have a certain attachment to the idea. She's thorough and efficient, perhaps not always in her actions if time is of the essence, but it's still a constant hum in her thoughts as she goes rough the floors. As a sinner who believes that her death is what's best for herself and the world (but mostly herself), trying to take the straightest line from point A to point B and giving it her all is the rightest thing in her mind.
Jan 2021 revision
Another part of her perceptiveness is that while she's lacking in emotional intelligence to know how to deal with things, Ray does make note of the changes in people's tones and actions to gauge their mood. She remarks on the bad home situation being worse than usual and the changes between arguments, internalizing that information to decide her approach to asking her parents for permission or if she's going to avoid things altogether. With Zack and Danny, she notes when they're feeling upset or in a particularly good mood, though she doesn't have the understanding (or care, sometimes) to work through these feelings with them before they reach a breaking point.
As for her more general intelligence, she excels at math (shown in an anime-exclusive puzzle changed to better fit the medium and convey story), and despite the childish nature of her Indiana Jones-like traps and Dr. Danny's help in setting them up, there's a certain level of information needed to make them work. Besides this, there's a point on one of the floors where she puts together an explosive using items limited to the room she's in. Her implementation of her knowledge isn't always wise, but she's acquired much of it all the same.